From FTL it takes the management aspect: much like the ships, in this game you not only claim territory to put more distance between the resources you want to protect and the enemies, but also build modules that aid you one way or another and can even leave certain characters behind to improve their efficiency. From Orcs Must Die it takes the Tower Defense/ RTS hybrid, letting you fend off hordes of monsters by strategically altering the environment and gearing up characters to send in battle when your towers and traps aren't enough to stop them. The game somehow manages to get a lot of different gameplay elements which are rarely seen together and thread them seamlessly in the same game experience. Well, here it is: Orcs Must Die meets the boarding sections of FTL. Well, here it is: Orcs Must I'm one of the few people who just can't frame a game well enough without making comparisons to other known games.
I'm one of the few people who just can't frame a game well enough without making comparisons to other known games.