So we landed on the archetype of this little farm boy, chasing his destiny as he tried to get out of the village.' 'We didn't want it to be heavily science-fiction we wanted to have a sense of legacy. 'We were looking for something that was very organic,' says art director Bob Rafei, pointing to the likes of Star Wars, Disney, and Studio Ghibli as key touchstones during the game's concepting stage. First, however, the studio had to figure out what kind of story it wanted to tell.
With Crash Team Racing shipped in 1999, Gavin's new game engine taking shape, and that aforementioned PS2 dev kit now secured within a locked safe room at the office (to which only a few key team members, including PS5 architect Mark Cerny, had access to), Naughty Dog could enter full production on Jak and Daxter: The Precursor Legacy. On Uncharted 2's 10th anniversary, its developers reflect on the making of a perfect sequel